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Will AR/VR Glasses Replace Phones as the Primary Device?

Gary Vaynerchuk posits that AR/VR glasses will surpass phones as the primary device within ten years.

Apr 15, 2026|3 min read|Social Signal Playbook Editorial

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The Claim

the glasses will become the primary device over the phone a decade from today

Gary Vaynerchuk posits that AR/VR glasses will surpass phones as the primary device within ten years.

Original Context

In a landscape increasingly dominated by digital interaction, Gary Vaynerchuk's assertion that 'the glasses will become the primary device over the phone a decade from today' reflects a growing trend toward immersive technology. The original context of this prediction stems from advancements in augmented reality (AR) and virtual reality (VR) technologies, which have been gaining traction since the early 2010s. Companies like Facebook (now Meta) and Google have invested billions into AR/VR development, aiming to create devices that enhance user experience by integrating digital information with the physical world. The proliferation of smartphones has set a precedent for mobile computing, yet the limitations of screens have sparked interest in more immersive alternatives. Vaynerchuk's claim is rooted in the belief that as technology evolves, consumers will gravitate towards devices that offer richer, more interactive experiences, akin to the transition from desktop computers to smartphones. This shift is not merely speculative; it is underpinned by the rapid development of AI, machine learning, and user interface design, which collectively promise to redefine how we interact with technology.

"the more we become like the Jetsons, my belief is those who act like the Flintstones will win."

Gary VaynerchukThe Ultimate AI Playbook for 2026: Be Early. Go All In. | GaryVee @ Intercom

What Happened

Since Vaynerchuk's prediction, the AR/VR sector has seen significant developments, yet the transition to glasses as the primary device remains complex. Companies like Meta have released products such as the Quest series, which have gained popularity in gaming and social interaction. However, widespread consumer adoption of AR/VR glasses has been hindered by several factors, including high costs, limited functionality, and concerns regarding privacy and social acceptance. For instance, the introduction of Meta's Ray-Ban Stories, while innovative, did not achieve the anticipated market penetration, primarily due to the perception of AR glasses as intrusive. Furthermore, the smartphone market continues to innovate, with advancements in AI integration, camera technology, and connectivity, making it increasingly difficult for AR/VR glasses to compete as standalone devices. The pandemic also altered consumer behavior, with a heightened reliance on smartphones for communication and commerce, further entrenching their position as primary devices. Overall, while there have been strides in AR/VR technology, the anticipated shift towards glasses as the primary device has not materialized as expected.

"if you treated Twitter and Facebook and Instagram not to just post stuff with the hope that you get something, but you get into the comments and the DMs and you actually care about people and you listen to what they say and you actually engage with them, you could win."

Gary VaynerchukThe Ultimate AI Playbook for 2026: Be Early. Go All In. | GaryVee @ Intercom

Assessment

Vaynerchuk's prediction that AR/VR glasses will replace phones as the primary device within a decade is a compelling vision rooted in the potential of immersive technology. However, the reality of consumer adoption is more nuanced. While advancements in AR/VR have made significant strides, the primary barriers to widespread acceptance remain. The cost of high-quality AR/VR devices is prohibitive for many consumers, and the user experience often does not yet match the convenience and functionality of smartphones. Furthermore, societal perceptions of AR/VR glasses as intrusive or socially awkward hinder their acceptance in everyday life. The smartphone continues to evolve, integrating features that enhance its utility, such as advanced AI capabilities, which further complicates the competition. For AR/VR glasses to truly replace phones, they must overcome significant hurdles, including improving form factor, functionality, and social acceptance. The timeline of a decade for such a transition appears overly optimistic, given the current trajectory of both technologies. A more realistic assessment suggests that while AR/VR glasses may become increasingly important in specific contexts—such as gaming, training, and specialized applications—they are unlikely to supplant smartphones as the primary device for the average consumer in the foreseeable future.

"I like spending a lot of time thinking about tomorrow, but I don't like wasting my time on tomorrow."

Gary VaynerchukThe Ultimate AI Playbook for 2026: Be Early. Go All In. | GaryVee @ Intercom

What Has Changed Since

The current state of AR/VR technology reflects both advancements and persistent challenges that impact the feasibility of glasses replacing phones. As of late 2023, major tech companies are still heavily investing in AR/VR, with Apple entering the arena with its Vision Pro headset, which has generated considerable buzz. However, the market remains fragmented, with various competing technologies and platforms, such as Google's ARCore and Microsoft's HoloLens, each vying for dominance. The integration of AI technologies, like ChatGPT and Gemini, into mobile devices has also enhanced smartphones' capabilities, making them more versatile and appealing. Moreover, consumer preferences have evolved; while there is excitement around immersive experiences, many users are still hesitant to adopt AR/VR glasses due to their bulkiness, battery life issues, and the societal stigma attached to wearing such devices in public. The smartphone's role as a multifunctional device that encompasses communication, entertainment, and commerce continues to solidify its position, making it challenging for AR/VR glasses to emerge as a primary alternative within the next decade.

Frequently Asked Questions

What are the main barriers to AR/VR glasses becoming the primary device?
Key barriers include high costs, limited functionality compared to smartphones, and social acceptance issues. Many consumers find AR/VR glasses bulky and intrusive, which affects their willingness to adopt them.
How has consumer behavior changed regarding technology during the pandemic?
The pandemic increased reliance on smartphones for communication and commerce, solidifying their role as essential devices. This shift has made it harder for AR/VR glasses to gain traction as primary devices.
What advancements have been made in AR/VR technology recently?
Recent advancements include Apple's Vision Pro headset and Meta's Quest series, which have improved user experience and functionality. However, widespread adoption remains limited due to various challenges.
Are there specific use cases where AR/VR glasses excel?
Yes, AR/VR glasses excel in areas such as gaming, training simulations, and specialized applications in industries like healthcare and education, where immersive experiences can enhance learning and engagement.

Works Cited & Evidence

1

The Ultimate AI Playbook for 2026: Be Early. Go All In. | GaryVee @ Intercom

primary source·Tier 1: Official Primary·GaryVee·Oct 20, 2025

Primary source video

Disclosure: Prediction assessments reflect editorial analysis as of the date shown. Outcome evaluations may be updated as new evidence emerges. This page was generated with AI assistance.